⋆ working with digital ecologies, speculative storytelling, and new media technologies to explore the intimacies between humans, machines, and social protocols through transmedia and interactive experiences. ⋆
Eph3mme aka Paulina Casas is an artist, technologist, and designer navigating the ecologies of the “Third World” internet. Her work explores the intimacies of social protocols, speculative storytelling, and the politics of interaction.
Rooted in Cyberfeminism, Low-tech, Ancestral AI, Solarpunk, Creative Coding, and Inclusive Design, she weaves these influences into live audiovisual performances, video art, creative coding tools, and interactive environments. Her practice fuses net art, software, sound, generative systems, and prototypes to reimagine how we connect in digital and physical spaces.
Paulina’s work critically engages with feminism, intimacy, and social interaction, specializing in computational design and interactive technologies. She employs New media technologies to investigate how AI and big data reinforce colonial and patriarchal structures through design and representation, challenging dominant narratives.
Graduate from Visual Arts & Design program at Vancouver Film School and a Bachelor´s Degree in Technology and Digital Media at CENTRO | Diseño | Cine | Televisión.
As an Interaction Designer, she explores the relationship between the human body and built environments, designing experiences that enhance connection through morphological and behavioral principles inspired by social protocols. Through subverting, mediating, and innovating digital interactions, she invites audiences to engage in collective experiences that foster alternative social and political imaginaries.
By day, she works as a Product Designer at BBVA, focusing on interactivity and creative tooling—always pushing the boundaries of how we design and experience inclusive digital worlds.
Exploring code as a creative tool and medium, she works with live coding environments to generate visuals and sound in real time. Using platforms like TidalCycles, SuperCollider, Sonic Pi, and Hydra, she creates dynamic audiovisual experiences that blend algorithmic composition, generative systems, and improvisation. 𝚌𝚊𝚜𝚝𝚒𝚗𝚐 𝚊𝚕𝚐𝚘[𝚜𝚙𝚎𝚕𝚕𝚜] or ‧͙Dₒₙdₑ ᵥᵢᵥₑₙ ₗₐₛ ₕₐdₐₛ?
Seeking design opportunities in everything around her, she focuses on creating meaningful and intuitive interaction design, bringing a creative problem-solving approach to smart, user-centered experiences that people love to engage with.
Creation of live audiovisual performances mainly using Touchdesigner and midi controllers for crafting real time visual experiences. You can take a look here ✺ previous participations ✺
With a multidisciplinary background, she integrates computer programming, electronics, and interface design to create interactive art. Her work explores emerging technologies, developing interaction protocols and smart objects that incorporate AI. Through experimentation with new software and hardware, she designs innovative interfaces that enhance engagement and redefine human-machine interaction.
Solarpunk and utopist of creating accesible and user friendly technologies and designs for everyone ❥
The creative practises of music and visual art have long been intertwined, I work along with musicians for creating visual and sonic concepts for transmedia projects; from cover albums to live vjing with touchdesigner. Check out a gallery of my live presentations; I´ve done visuals for bands like The Brian Jonestown Massacre, The Soft Moon, Big Brave,Girls Go Ska, The Froys, Build a Vista, Colectiva Tsunami and record labels such as: Ineffable, 𝕎𝕍𝕎𝕍 and Discos Deleite ¡You can see full here! ✶ Live Visuals Reel 2022 ✶ ✶ Live Visuals Reel 2023 ✶ and my ✺ previous participations ✺
Creative Coder & Visual Artist using technology as medium to explore the perception of form, motion and color through graphics and code, this area explores working with C and Javascript in software sketchbooks like Processing and creating Live Coding with Supercollider, Hydra and Tidalcycles. By using computer programming as a creative discipline to generate sounds, images, animations and visuals created through algorithmically generating shapes, colours and patterns using algorithms. My main tools are processing, hydra and touchdesigner all written with JavaScript and C#.
As a product and experience designer I merge creativity and reality to create innovative solutions that improve people’s lives and have a positive impact in business and financial services, currently I work at BBVA executing projects focused on optimizing user centered experiences and using methodologies such as design thinking, agile methodology, behavioral economics and user experience design.I approach both design and leadership with a focus on people, establishing empathy for the people who make and the people who use the products and services I help bring to life by creating human-centred experiences that ensure both business and user needs are met.
My passion for art, film and animation has driven me to take a deep dive into the world of 3D! Animation is a real passion of mine; and being able to create stories, places and characters from scratch as well as bring abstract figures to life. My every day tools are Photoshop and After Effects, Blender and Houdini.
I create audio-reactive, interactive and organic digital artworks, systems and installations in TouchDesigner, also work with arduino and processing for creating interactive objects as well as Unity and filters with Spark AR for AR/XR experiences.
Latent Intimacies is a collaborative project using open-source speech synthesis and generative language models to explore new forms of human-machine intimacy. Producing three technical prototypes, we investigated how these technologies can evoke feelings of latency, vulnerability, and connection. Rather than chasing fluid, seamless interactions, our prototypes work with and build on existing technologies' constraints, using these to model alternative human-machine trajectories.
Live VJ
King Gizzard and the lizard Wizard Tour x Hipnosis - @Musa, Ixtapa
photo by: Chicle de Uva
Rebranding for Fila ( E-commerce) UI Wireframing
ReImagined for Fila campaign of branding design including E-Commerce
3D Abstract Generative figure made with Blender for flyer design C de Cutltura 5 years aniversary
Flyer design and 3D render + animation for C de Cultura 5 years aniversary.
UI design for music streaming app.
UI and UX design for music streaming app
Graphic Design and Branding identity for Musexplat.
Plataforma cuyo principal objetivo es conectar artistas, gestores y críticos de Música Experimental en Latinoamérica.
Fábrica de Artes y Oficios, Faro Cosmos.
Faro Cosmos nace en 2021 como resultado de un largo proceso de re-apropiación del espacio público de relevancia histórica y cultural con la finalidad de contribuir en el desarrollo de la comunidad de la Ciudad de México, La apertura de este espacio busca promocionar disciplinas artísticas culturales con enfoque comunitario como circo social, teatro comunitario, danza, artes visuales, arte contemporáneo, clown, entre otras.
✹ Contact me for working on your most out of the box ideas ✹